Elf

Standard Racial Traits

 * Ability Score: Dex +2
 * Size: Med
 * Base Speed: 30ft
 * Languages: You can speak, read and write Common and Elvish.

Secondary Racial Traits

 * Darkvision: 60ft
 * Keen Senses: You have proficiency in the Perception skill.
 * Fey Ancestry: You gain advantage on saving throws against being charmed, and magic can't put you to sleep.
 * Trance: Elves do not sleep. Instead, meditate for 4 hours to gain effect of full 8 hour sleep.

Subraces
The Elvish people have split throughout their history into three distinct subraces. Choose one for your character.

Wood Elf

 * Ability Score: Wis +1
 * Elf Weapon Training: You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.
 * Fleet of Foot: Base speed increases to 35ft
 * Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomenon.

High Elf

 * Ability Score: Int +1
 * Elf Weapon Training: You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.
 * Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.
 * Extra Language: You can speak, read and write on extra language of your choice.

Dark Elf (Drow)

 * Ability Score: Cha +1
 * Superior Darkvision: Your darkvision increases to 120ft
 * Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
 * Drow Magic: You know the Dancing Lights Cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once per day. When you reach 5th level, you can also cast the Darkness spell once per day. Charisma is your spellcasting ability for these spells.
 * Drow Weapon Training: You have proficiency with Rapiers, Shortswords, and Hand Crossbows.